This article aims to provide an overview of the iOS platform from the musician's perspective, but it's not intended to be a catalogue of all the musical apps available. With an iPhone, iPod Touch or iPod, it's now possible to run an entire mobile studio that includes software instruments, effects, audio recording, and more: features, when you think about it, that were only just becoming feasible on personal computers barely 10 years ago. However, iOS music software has become ever more powerful and sophisticated, and a number of third‑party hardware peripherals have appeared. From the user's perspective, working with an iPad is nothing like working with a Macintosh, and this - coupled with the lack of a physical keyboard - led many early critics to suggest that the iPad would be less suited to content creation than traditional Mac and Windows‑based computers.
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The iPad ran the same operating system as the iPhone - now rechristened iOS - and with its larger screen and faster processor, developers could take the ideas they'd explored on the iPhone much further.įrom a technical perspective, iOS is derived from Mac OS X, though the only people who really need to care about this are developers. Having then built up a healthy ecosystem of both users and developers, the stage was set for Apple to unveil the iPad just over a year ago.
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(You could even make phone calls with the device!) It wasn't until the App Store was unveiled in 2008 that Apple finally gave developers an official platform for taking full advantage of the iPhone's operating system. However, it's easy to forget that the original iPhone did little more than check email and allow users to surf the Web. Launched in June 2007, the iPhone arguably set the standard for what people now expect from a smartphone.
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And while Apple continue to improve the Macintosh for creative professionals and consumers alike, today the company make the majority of their profits from a computing platformthat wasn't even on the market just four years ago. Musicians have always been enamoured of Apple products, from the Apple II with its early sequencers and sampling hardware such as the Greengate DS3, to the Macintosh‑based products we still use today. We offer the first in‑depth exploration of the potential of iOS devices for music. Apple revolutionised music‑making with the Macintosh computer, and now their tablet devices are poised to do the same.